This was an invitro for the Sommarhack 2010 party in July. It was released at the Outline 2010 party. It was waving the Atari banner in a lonely fashion there, and was really the only release of significance on the Atari there. I don’t think we really want to count the BITS entry, and Baah’s short intro was too lightweight to stand up to scrutiny.
The good news is that although this is an invitro, it does weigh in with a decent amount of different screens, about a dentro’s worth, in oldschool money.
The other good news is, that it carries on with the mission to extend the possibilities of the extra hardware of the STE series. Indeed, the program file comes with some disturbingly specific caveats, 2 MB of memory or better is required. There is also a current problem with the Mega STE as it does not like the latter machine at all. (Which may be hopefully fixed soon.)
An attempt with Hatari revealed it is only partially happy with emulators as well. Emulator related dismay is most noticeable when the fullscreen effects are deployed. However, my original STE is happy with it, therefore so am I.
There are a fair number of creator credits, with code from Evil, Nerve, and Gizmo. Proteque donates a classic picture, and 505 appears to be channelling Jess of OVR in his soundalike soundchip tune.
We take the various screens as we find them, namely the effects that were shown. There are some info screens in there as well, but nothing that takes over this demo, which is nice.
The title screen comes first. We see a fancy font up top, some metallic effect text below. The latter is used for various info screens in the demo.
Followed swiftly by a fullscreen swirling vortex. Across the surface of this scary whirlpool effect, some little creator credit sprites scuttle across the screen. These are slightly transparent as you can still see the swirlyness underneath.
There is another full screen following on, with a classic oldschool bouncing dot hillocks filling the void, a greetings scroller runs up and down the screen with manic energy.
This next screen falls into the ‘not sure how this is done‘ category. A trail of what appear to be elaborate golden 3D shaded or mapped objects display themselves lazily in a spiral pattern around the screen, or they could be very well done sprites? They morph and change shape as they go around. Still it looks rather good.
This upcoming part is definitely and uncompromisingly 3D though. A brown landscape against a blue sky (with a suggestion of cloud?) with a series of monolithic structures in flat shades, with at least one spinning cube in there. Sort of like trying to do a CT60 on an STE budget. It just about hangs in there, well done guys.
The static picture, a moment of art to cool the brain. A bleak blue filling the whole screen study by Proteque, almost like a watercolour, not the usual computer art at all. Very very good.
Another favourite bit of mine comes up now, an exquisitely drawn DHS logo on the right, with a swirling plasma in a series of warm and well chosen colours. There is no cheap ‘colourshock’ in kindergarten colours here. This is a design perfect screen. I guess the STE enhanced palette was used here.
The best does appear to have been saved to last. The end part was a fullscreen killer, and a suitable high note to end on. All borders are removed, cast away to a dark place never to return. We see a huge rippling distorting logo, tastefully coloured ginormous raster bars and an info scroller about the party heading languidly up the page. This was an authentic trouser-exploding moment even for the harshest critic of DHS.
This was another superior DHS contribution to the Atari demo scene. Certainly without this, the Outline 2010 demo competitions would have been in a very poor state indeed.
I still like to think that we haven’t seen the STE demo to end all other STE demos, but this is a solid contribution to an impressive portfolio on that machine,
The next ‘thing’ from DHS? Apparently a CT60 demo, we hope so!
- Sommarhack 2010 invitro at pouet.net