Kolmik (Deluxe Edition) review.

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Kolmik is the new Atari ST game from Paradize and as you would have guessed it’s another puzzle game which this time has the player create columns and lines of same colour tiles (depending on game mode).

Presentation: The presentation of the game is quite good actually with a lovely Paradize logo displayed and a nice mod being played at the beginning, while the game logo is one of the nicest I’ve seen. The game options screen is very informative and it includes the game type selection, the game rules while the setup screen allows you to select between music and sound effects on/off and the difficulty level.

Kolmik Options screen

The Kolmik options screen

Graphics: The game graphics are very reminiscent of the graphics used in the Paradize previous offering Znax with the usual for the group predominance of purrple. They work very well and are easy on the eye and after all this is a puzzle game. The colours do fit very well.

Sound: This is really the strongest part of the game with some lovely tunes from DMA-Sc. There are separate tunes for each game mode, for almost every screen and game mode and though music is in the ear of the beholder I like all of them very much. The sound effects are minimalistic but they do complement the game very well.

Classic Kolmik screen

The classic Kolmik screen.

Gameplay: There are two game modes, classic kolmik and square frenzy. In the classic mode you get 3 rows of 12 tiles each and you need to drag them left or right so as to make columns of the same colour. You have a limited amount of moves and for each column completed you get an extra move. In the square frenzy mode you have a square of 8×8 tiles and you need to complete one row or column of the same colour. Again you have a limited number of moves which get renewed once you complete a row or column. The game is controlled with the mouse and three methods are used, a drag and drop method where you drag and drop a line left or right, the use of arrows left or right of the tile area and the keypad. Square frenzy only supports drag and drop. I personally prefer using the arrows but the drag and drop method isn’t that bad. It’s not that good either.

My biggest complaint though is that it’s not really addictive. While you get used to the controls I find little point in the game. I can’t really point my finger at one thing I find dull in Kolmik, perhaps it’s its slow nature or the fact that I’ve matched colours on tiles so many other times before but it really didn’t do it for me. I am sure though that others will love it and disagree with me right here in the comment section.

Grades:

Graphics: 3.5/5

Sound: 4.5/5

Gameplay: 2.5/5

One Response to “Kolmik (Deluxe Edition) review.”

  1. 505 Says:

    Finally I saw this on real ST and I really like playing the game. Also, I agree with ChrisTOS on the awesome presentation, design, graphics and especially musics. It’s a real pleasure to hear all these DMA-Sc sounds – this is also a great music disk on its own already!🙂

    The only thing I wondered a bit about is that stones seem to move automatically if I move the mouse around on the screen (like reaching the arrows on the other side of the playfield) – so the number of moves is reduced.

    Another little improvement for comfort reasons could have been to make the highscore screen vanishable by mouseclick. But thats just minor stuff. Great work Paradize & Co!

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